Being a creature of habit, my thought was to go to J3D and use their api, which is quite nice, though essentially unchanged since 2000. It was split off of the main development line when Oracle came in and was then moved off to Java.net – more specifically, java3d.java.net.
Since I have the “The Java 3D API Specification 2nd ed”, I downloaded the latest version (1.5.2) and installed it, pulled out the audio examples from the book’s CD (I know, how quaint), loaded everything into eclipse and built the three examples and their support classes.
Things were not happy when I tried to run though. I got an error saying that I shouldn’t use the 32 bit libraries on a 64 bit machine. Problem is, I have an Intel chip and the dll is for AMD chips. So I uninstalled the 32 bit code and tried out the 64-bit. By golly it compiles and runs. The only problem is the following:
java.lang.UnsupportedOperationException: No AudioDevice specified at com.sun.j3d.utils.universe.Viewer.createAudioDevice(Viewer.java:986) at SimpleSounds.init(SimpleSounds.java:232) at com.sun.j3d.utils.applet.MainFrame.run(MainFrame.java:267) at java.lang.Thread.run(Thread.java:722) Java 3D: audio is disabled
Now, I know I have audio on my gaming-level development box, so that’s disturbing. This forum post looks promising. I’ll give that a try tomorrow. Failing that, I can go to the LWJGL, which has hooks to OpenAL. That appears to have more activity, and I like the LWJGL folks, they write good code. They even have tutorials!
In addition, I’ve ordered a Vantec USB External 7.1 Channel Audio Adapter, and an Audio Mini Amplifier to try hooking up various sound sources to my collection of tactile transducers from Parts Express.